![]() Some games get so notorious for these modes that people will forget that normal (and easy) modes exist and only base their opinion on the hardest difficulty modes, even if the normal difficulty is actually pretty sane. This difficulty setting tends to be infamous for making players cry and tear out their eyelashes from frustration of losing. They may even go so far as to explicitly indicate that the game was not adequately play-tested, or might be unwinnable at that setting, or some blood-curdling warning along the lines of "don't play this". Other times, this mode isn't even supposed to be fair, and the developers may warn the player, depending on whether or not they feel like being cruel. Some games may be all but impossible on this mode when you first unlock it, but after multiple playthroughs of the main game you'll earn the tools to complete it (though you should still expect it to be very difficult). Games that are more skill based and want to encourage player improvement will stress that this difficulty is gruelling, but not impossible, and that you will need to bring your best skills forward if you want to succeed. How "fair" this difficulty mode is depends on the game. ![]() Sometimes the game will even ask " Are You Sure You Want to Do That?" on a menacing or foreboding warning screen, complete with a "yes"/"no" prompt, to emphasize that this mode is brutally difficult. Oftentimes this is unlocked by beating the game on the lower "hard" difficulty. If the game describes how each difficulty mode works, its explanation will often be an inversion of Surprise Difficulty, in that the game makes clear just how hard things are going to get. To qualify for this trope, the difficulty level needs to be above any lower existing "hard" difficulty, and of course, be extremely difficult. Harder Than Hard mode is a Difficulty Level that's exactly what it sounds like: a mode intended only for the most skilled players who are looking for the toughest challenge the game has to offer. ![]()
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